Interactive Sound Sculpture by Zoe Burke made in Sound Installation in Fall ’13
The game is a Metal Slug-type, two-player platformer featuring a cowboy and a samurai as the protagonists. Tyler Tamburo wrote, performed and recorded the theme for the game.
Art+Technology faculty members Jason Sloan and Erik Spangler take students every SpringBreak to STEIM [STudio for Electro Instrumental Music] in Amsterdam for a week-long residency. Through workshops with STEIM staff and independent work in the studio, the students develop their own electronic instruments that they used in a public performance at the end of the […]
Luke Fisher (IA ’14) performing in this excerpt Multimedia new music project, featuring collaborative works by Peabody composers and MICA artists. Two weekend festivals feature art instillations, including four musical performances at MICA performance venues. Audience participation, light patterns, physical movement and sculpture pair with diverse composition styles for a multi-sensory contemporary performance experience. Conductor: […]
Ribbons by Anthony Mattox are a set of generative art pieces developed using Processing.
Home is a game created by Michael Shillingburg in Interactive Arts GamePlay2 in the Fall of 2013. [kml_flashembed publishmethod=”dynamic” fversion=”8.0.0″ useexpressinstall=”true” movie=”wp-content/plugins/kimili-flash-embed/lib/Home_1X.swf” width=”640″ height=”360″ targetclass=”flashmovie” scale=”showall” allowfullscreen=”true”] [/kml_flashembed] *demo version at 50% scale*
Discoursi is a game made in Processing by Justin Livi and Sam Robinson in Experimental Games. The game is for a custom table-top arcade cabinet the two created. In the game there are four levels, each a different color with a unique type of enemy, representing a different emotion. Red, for anger, purple for love […]
surfaceTouchEvent is an interactive sound installation by Tyler Tamburo that uses a tablet to control four acoustic string instruments. When the viewer interacts with the tablet by moving their finger across the surface, the action is translated into data and sent over a wireless network to a computer that interprets that data and uses it […]
Iron Wall Tactics is a tactical SRPG by Justin Livi for his Interactive Arts Thesis. The game features six unique classes and races, each with its own balanced abilities and role. This is a demo of the story and battle mechanics. [kml_flashembed movie=”wp-content/plugins/kimili-flash-embed/lib/iron.swf” height=”480″ width=”640″ /]
Eat Yourself is a game in development for mobile devices and is being created by Jason Gotlieb for his thesis project in the MFA in Graphic Design Program.